![]() Hopefully their next game fixes the shortcomings and improves on the world building and writing. Elex 2 has left me feeling underwhelmed, but they have built the foundations for a much better game than this turned out to be. At times frame rate drops to low 20s, which is absurd given I am well above minimum requirements. I had expected much better in that regard as Elex ran very well on old hardware and my current system should be running this game comfortably. All the complaints about performance and weird graphics are valid. There's still plenty of interesting places to explore. The personality skill branch still seems a poor investment though. I like the changes to the skill system which make it much easier to understand. ![]() The crafting system is far better because it gives much more value to loot and a more organic improvement to weapon upgrading. The combat system is easier to get to grips with, although the game feels much less challenging now. The start is much easier because of the smarter placement of enemies. In the middle of a battle with a group of enemies? Wait! You must stop to have a chat with a guy wandering in to the middle of it. Exploring a building at night? BAM suddenly daytime and you're talking with someone trying to pull you into a quest. Throwing you into quest dialogs unrequested is stealing away player agency. The triggering of cutscenes when approaching certain areas or NPCs is extremely annoying. It's particularly annoying when companions don't react to dialog choices in a way you would expect from their personality. They can't seem to get their abstraction of this system right, and how it works with your companions and dialog choices. The destruction system is meaningless, it creates artificial barriers in the game that make no sense. Uncovering backstory through discovery of notes and logs, a key enjoyable aspect of exploration, is now irrelevant because of the way the world is written. ![]() I found myself not caring for anyone in the game or the story at all. Apart from some interesting quests the writing is generally lazy. The characters are a mockery of characters in prior games. The second game exposes the developers for a lack of vision. Not the condition of the protagonist, not the way the NPCs behave towards you, not the changes to the world. In Elex 2 those minor 'gamey' incoherencies turn into yawning chasms of nonsense. You wanted to learn what happened to the world, you wanted to see where the story went. You wanted to learn what happened to the world, The first Elex had rough edges but you could overlook them because it was an engaging game. The first Elex had rough edges but you could overlook them because it was an engaging game. ![]()
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